Experience
Senior AI Programmer 2019 – present
Ubisoft Düsseldorf / Avatar – Frontiers of Pandora
- Lead the effort to migrate the navigation technology of the project to a navigation mesh based pathfinding system
- Optimized AI memory footprint and performance of client and server by providing the team with crucial data and tailored data analysis tools
- Machine learning consultant for the German studio network for internal and external projects
- Trained local staff in machine learning and data science by conducting workshops and talks
- Mentored and supported junior team members
Gameplay/AI Programmer 2015 – 2019
Ubisoft Düsseldorf / For Honor
- Adapted the novel gamepad controls of the console title for PC by implementing an innovative control scheme with mouse and keyboard
- Integrated unique peripheral hardware, such as the Steam controller and eye tracking systems
- Improved components and backend with a focus on PC compatibility and playability in close collaboration with engine programmers, UI and UX designers
Junior Gameplay Programmer 2013 – 2015
Ubisoft Düsseldorf
- Implemented a flexible user interface framework in Lua as a tool for programmers, designers and artists
- Developed the UI components for the PC version of an unpublished cross-platform next-gen AAA title
- Implemented the localization code of "Champions of Anteria" and custom tools in C#
Skills
- Machine Learning
- Deep Learning
- Data Science
- Multithreading
- Clean Code
- C/C++
- Python
- C#
- LUA
- Perforce
- Git
Academic Education
Machine Learning Research Assistant (Ph.D. student) 2009 – 2010
University of Bonn, Germany
- Devised and evaluated training algorithms for convolutional neural networks, proving that max pooling outperforms other aggregation operations
- Developed state-of-the-art deep learning models for object recognition
- Implemented machine learning algorithms on Nvidia's CUDA GPU architecture
- Presented research results at international conferences and in peer-reviewed publications
Master of Computer Science (Diplom-Informatiker) 2002 – 2009
University of Bonn, Germany
- Focus on artificial intelligence, path planning, and photogrammetry
- Diploma thesis: Development of a GPU-accelerated convolutional neural network for object recognition in natural images